Cormyr. the Tearing of the Weave – Free ebook download as PDF File .pdf) or read book online for free. Cormyr: The Tearing of the Weave is an adventure designed for four 4th-level DUNGEONS & DRAGONS® characters. Player characters will advance through. Product Blurb: Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level.
|Published (Last):||24 June 2016|
|PDF File Size:||6.19 Mb|
|ePub File Size:||2.47 Mb|
|Price:||Free* [*Free Regsitration Required]|
The temple’s “clerics of Mystra” are indeed clerics — but they worship a far more malevolent goddess. After investigating the temple, the cormyr the tearing of the weave will follow the trail of the dominated kidnap victims into the Vast Swamp.
Most older books are in scanned image format because original digital layout files never existed or were no weavve available from the publisher. Imaginative Encounters, Beautiful Art.
Cormyr: The Tearing of the Weave
I heard it desnt have the same FR spine treatment so it doesnt cormyr the tearing of the weave with o rest of teh books on your shelf.
The adventure starts at 4th level, and advances heroes to 7th or 8th level by the time the adventure concludes. The basic plot outline has the party investigate strange events at a new temple in town, which then has them pursue cultists and intermediaries until they learn the real power behind a plot which threatens much of Cormyr.
As Dungeon Master, you need four books to run this adventure: The Path of Shadows: This is a strength of the adventure so long as you’re playing in the Realms, but it makes adapting the module to cormyr the tearing of the weave non-FR campaign somewhat more of a challenge.
The true lair of Shar’s servants lies deep in the Plane of Shadow, and it is here wdave Despayr intends to consummate the ritual that will rip a hole in Mystra’s Weave. You can help by adding to it.
A traveling cleric of the Lady of Mysteries is overjoyed that his faith finally has a temple in Cormyr but when he goes to visit it he barely escapes with his life. Views Read Edit View history.
Cormyr: The Tearing of the Weave
Shadowbred has been available cormyr the tearing of the weave some time featureing Teraing Cale. Both download and print editions of such books should be high quality. If they succeed in defeating him, the rip in the Weave that Despayr has started will heal itself.
The Tearing of the Weave takes cormyr the tearing of the weave in the Forgotten Realms setting, where a sinister conspiracy beyond the pristine facade of the Temple of Mystra threatens the future of Cormyras profane acts within the temple hearken to a mounting threat in the Vast Swamp. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.
Customers who bought this title also purchased. The party follows the victims’ trail through a rift to the Plane of Shadow, where cultists of Shar, lead by a Shar-touched black dragon, are conducting a ritual that will open a tear in the Weave and create a gigantic dead magic zone where the Shadow Weave will reign supreme. Ckrmyr What You Want. Further investigation leads the PCs to a few of the dispossessed Wheloonians — and a strange-looking portal to the Plane of Shadow where the others must have gone.
We essentially digitally re-master the book.
Beyond the Dusk Lord’s Passage a dark and perilous journey awaits the characters. ENnie Award-winning designer Bruce R. This way, it’s easy to tell tne a character can stand cormyr the tearing of the weave a given square or not, since every square that a diagonal wall passes through is either largely clear you can stand there or just a small corner you can’t stand there.
At the end of the chain of fortifications, the PCs meet Despayr, the dragon behind it all. On the Shadow Plane, they wfave a monastery and discover a plot by Sharran and Cyricist priests to create a huge area of dead magic. Adventure Background The goddess Mystra provides for and tends the Weave, the conduit through which most creatures in Toril access magical energy. From there, the adventure expands across the Vast Swamp and into another plane, using adventure sites that allow weage variation in group tactics.
FR1 Cormyr:The Tearing of the Weave
Remind the players cormyr the tearing of the weave time to time of just how uneasy their characters feel during their sojourn in this forbidding plane. It’s the problem of making a copy of a copy. In Wheloon, a city known for its vibrant green slate roofs, a new temple to Mystra is in the final stages of construction. Click here for page index. All of the maps are full color. Otherwise, feel free to modify the adventure to suit a location other than Cormyr.
Following the trail, they meet some lizardfolk who reveal that some of their brethren are being turned into undead and the dominated people go cornyr a castle but never come out again. There is no natural illumination on the Plane of Shadow, and unnatural gloom dominates the plane.
CordellJames Wyattand Matthew Sernettand designed for four 4th-level PCs who are expected to reach 7th or 8th level by the conclusion.
The adventure is set in the town of Wheloon in Cormyr in the Forgotten Realms, with continuing adventures to several sites in a swamp, and then to another cormyr the tearing of the weave. From the monastery, the PCs must journey to the Black Rift, a huge canyon inexplicably set in the middle of the swamp.
It even contains some novel options – -for cormyr the tearing of the weave, the players can be captured for a significant part of the adventure, but the adventure plans for and even makes that a way for the players to get even more out of their time. The Tearing of the Weave embraces the new encounter format that separates tactical encounters from their order in the adventure. I want to see a picture without having to cross-reference online.
While you could run this adventure as a hack-and-slash kill-fest, you’d be missing out. Retrieved from ” http: No problem for an experienced DM, but perhaps a bit of a challenge for a newer DM to pull off with consistency. I’m not even certain what the link to th enext adventure will be. No tedious cormyr the tearing of the weave here; it’s possible to approach encounters through diplomacy, stealth, treachery, frontal combat, and so on.
The temple was located on the site of a ruined citadel at the edge of Wheloon. Here is a sample of a page from a watermarked book: Note that shadowy illumination produced by a light source does not “brighten” the area a creature can see around itself. The PCs must fight their way inside the castle to reveal the fate of the dominated residents of Wheloon. The Empire of Shade.